Showing posts with label siege. Show all posts
Showing posts with label siege. Show all posts

Tuesday, 25 August 2009

A Siege and Relief game

I've posted a few pics of this game before, but here are some more.
You'll need to click on them to see the whole view.




The rationale behind the game was that Henry VII didn't die but received the Sicilian reinforcements (which were actually on their way when he died) and returned to besiege Florence.





Florentine forces protected the city while the Pope led Roman and Tuscan relief forces. In reality, by this point the Pope was based in Avignon, but we took some artistic licence.

The total size was around 800 AP per side, bigger than a normal DBMM battle.





Angevin paid French and Almughavar mercenaries take on the Emperor and Veronese supporters.












The figure with the ladder arms is based on Cangrande della Scala, ruler of Verona. The figure to the right of him bears the Montecchi coat of arms. This may have been the family on which the Montagues of 'Romeo and Juliet' was based.




This is a scratch built siege tower - WWg(S) in DBMM terms. The perrier on the tower is also scratch built. (Click on the photo to see it). I'll have to add some figures to these sometime.











The Pope under pressure from Aragonese Sicilian knights. Most of his guard crumbled rather quickly (despite being Sp(S)) and, with the Roman knights already eliminated, his command broke and fled soon after this picture was taken.

















Luckily for the Guelphs, the Emperor was also in trouble - this was his final turn.














The battle was close all the way through and in the end a Florentine general who had sallied forth managed to survive two flanked combats while a Sicilian general survived one flanked combat but lost the second, breaking his command and the rest of the Ghibbeliine forces.

We intend doing something similar again. I'm currently trying to make some resin towers which look more Italian, though it has been quite a learning curve.